
Individual Events
Caber Toss
The Caber Toss is a traditional Scottish athletic event in which competitors toss a large tapered pole called a caber The primary objective is to toss the caber so that it turns end over end, with the end the tosser was holding facing away from the tosser.
Keg/Sheaf Toss
The Keg/Sheaf Toss were created with similarities of the Caber Toss, which is one of the favorite events within the Highland Games. Both the Caber Toss and the Keg/Sheaf Toss use the same test of pure explosive strength and power to judge the ability of the competitors. We alternate every few years between Sheaf Toss and Keg Toss.​
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Keg Toss
Sheaf Toss

Highland Scramble
An obstacle course consisting of obstacles such as: Army crawl, balance beam, swing, rope bridge, rope climb, monkey bars and more. The Highland Scramble tests the contestants speed, agility, coordination and endurance.
Rules:
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Contestant starts with one hand touching the pole.
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Must successfully finish each obstacle in order. If an obstacle is missed or failed, the contestant must repeat the obstacle.
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If a contestant is not able to finish an obstacle, they will receive the maximum time of 300 sec (5 min.)
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Contestant must hit the final bell to finish the scramble.
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Time starts when the judge says “go”, time stops when they hear the bell.
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Clan Events

Highland Rampage
The Highland Rampage is one of four clan events. If you ever wanted to use a battering ram to smash through a castle gate this is your chance!
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Clans must run the battering ram up the hill, around the marked tree and back to the Castle Gate.
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The battering ram must start on the ground.
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The ram has to go around the pole in front of the gate.
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The clan must break through the castle gate with the ram
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Each clan has 3 min to strategize before their time starts.
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Time starts when the judge says “go” and ends when the last clan member crosses the line.
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All members do not have to start behind the line. They may space themselves along the course if they choose.
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As this is a strategic event, please refrain from observing other clans until you have completed this event.
Wall Siege
The Wall siege is the second clan event. Your clan must storm the wall and get over as quick as possible, not an easy feat as the wall is 12ft tall and there is 3 feet of water in the moat.
Rules:
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Each clan has 3 min to strategize before the time starts.
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All clan members start seated on the log
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All clan members must make it up and over the siege wall.
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Fill the bucket on the other side using the designated water bags passed over the wall.
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Bags must be passed back over the wall to refill
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All clan members must be seated on the log for the time to stop.
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Clan members cannot run around the wall to assist.
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A deduction of 30 sec will be made for holding the outside edge of the siege wall, or for passing bags around the wall.
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Members may use the ladder or jump down.
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Only 3 members on the wall at one time
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The rope must be attached securely before it’s passed over the wall
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Any clan member may use the rope to climb the wall
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Please, return everything to where you found it when you have completed the event.
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As this is a strategic event, please refrain from observing other clans until you have completed this event.


Trebuchet Assault
Our newest addition to the Games the Trebuchet Assault combines strength, speed and team work. Clans must load and fire the trebuchet 6 times and haul 1 rock per clan member down and back up the hill.
Tug of War
The Tug of War is the most draining event and takes place after all other events. A double elimination battle of pure heart and determination!
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Rules:
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Standard double elimination tug of war

Foot Race
The final event of the games is the Foot Race. A grueling course that will drain any remaining energy you have.



